General > Promises are made to be broken ?

Posted the 10 of September - 2009 [11:56] by Capiachi

Apparently my word aint good right now. Its been a hectic few weeks. Since my last blog entry I was working for 2 weeks on and off with the site as much as i could. But after that things started to take hold, I recently got a new job and there was alot of prep work for it.

Im currently working at a hospital where I do administrative work with the main focus on replacing their old door-cards. Not sure of the correct name for it, but they are used to as keys to get through doors.

The plan according to my boss is that were going to replace around 15-18 thousand cards during 4 months of time. I've now been working for about 3 weeks with sorting these new cards so its easier to find them when people actually show up here next week to start replacing them.

Im currently in a team of 6 people who are going to work with the replacing process. Problem was, I was doing the job way to effective so therefore I now have nearly nothing to do.

Funny thing was when I applied to this job, the application said that being able to handle a computer was a big requirement. But as I started to see how the others in my team worked, I very quickly realized that I was the most experienced with what the application requested. In fact, if I was the employer, I wouldn't have hired some of these people.

But I guess thats how our world works, even if you have a paper that says your certified to use computers, it doesn't mean you actually do. And the fact that employers actally require this when that paper doesn't mean shit(excuse the language).

Enough of that, I got a little sidetracked. The point of this post was mainly to say that I'm trying to find the time when I'm home to work on the new site and get it published ASAP.

Cheers, untill next time.







General > An update soon to come

Posted the 5 of June - 2009 [08:34] by Capiachi

Been a long time since I updated this site and I feel obligated to appologize for my absence. Im currently working on a new design and a new system to support my site and give me more of what I want with Capiachi.com. Even though Im pretty early in the developement stage Im trying to push out a functional version with just the neccesary to get me started.

The problem for me right now is that I dont have time to sit down and work on the site for a longer period due to work and other things. When I get off work Im barely standing and with the equilivant mind Im not exactly feeling smart when I stumble on small issues like forgetting the most simplest of code.

I promise you this, I will release the first version of the site within a couple of weeks. I'm just making sure to make each tool I need for the site to be as ready as I can get them. Seeing as the first version will be beta and there are many functions that I plan to complement the first tools I want to make sure that I wont have to do much work when I actually update them later on.

Anyway, thats it for now. I'm currently at work, where there's alot to do. Cheers, and check back soon for an update!







General > New hights reached...

Posted the 18 of February - 2008 [17:55] by Capiachi


Yesterday started out to be our worst performance ever in 3v3, we started off at 1680~ in rating and went down hard to about 1550~. We didn't communicate and met unfortunate melee teams in the arena, which usually consisted of:
* Elemental/enchancement shaman (Pushing heroism and windfury totems)
* Warrior with full merciless gear minimum.
* Unbeatable druid or a healing paladin.
With the warrior swingin windfury and the shaman using his 150 purge macros I went down faster than lightning. We thought nothing of it, its simply our anti-setup. But then we met them more and more frequently and this pushed our spirits to the bottom.

Our attempts grew weaker and weaker untill we didn't communicate at all. Which made us hit 1550 rating. But then we came through and pushed eachother to focus and communicate more. After that it was basically a straight win win game. The only setups we lost to after that was melee teams with s3 gear(I have to say that it sucks to see teams like that steal 18 points from you on such a low rating). But anyway we didn't meet to many of those teams and had some major breakthroughs on our communication which lead us to this goal. Unfortunetly none of us had points enough for us to push up to 1850 for weapons. But were soon there anyhow.

Peace!







General > long time no see..

Posted the 22 of January - 2008 [16:38] by Capiachi

Yeah, its been a while since i posted here. So I'll try and write what's happened here the last couple of months. Dont be alarmed, its not going to be to long. Im currently at work taking a small break from codeing.

December freedom
About 1 or 2 weeks before christmas I decided to go home to my mother and live there over christmas and newyear. Mainly to just be home and spend some time with my mother. (Yeah I love my mother, you dont ?)It was a great feeling to be home, there's always food to eat(unlike mine and Einar's fridge), but most importantly there's the feeling of really being at home. Nothing beets that feeling.

Recipie: 1x Christmas, 1x Calm night, 1x chrismas tree, 1x family and Unlimited amount of whiskey = perfect christmas.
Yes, thats the way I like to spend my christmas. In a comfortable chair/sofa with my family watching TV or talking. It's like a calm peace, no stress and no regret. The taste of whiskey is a must, not to block out the embaressment but rather to embrace it and make stressing of more enjoyable. Yeah there were presents but Im not into that to much. Sure its nice to get some clothes every winter. But I enjoy the other stuff more then that. Somehow it always ends with me having more presents then the other members of my family. Weird ? Yes, quite..

The new year to come
Celebrating newyears is just an excuse to party with your friends untill you fall asleep. We had a good party this year, we spent it in a cabin up north. Just the closest frieds spending 3 days and 2 nights making special dinners and playing games.

It was loads of fun, even though we almost set the house on fire it was a success. Yeah the fire was caused by a firework going under the house and igniting some plastic, but luckily enogh we managed to put it out quite quick. Not much more to say here basically, we had a blast and were probobly doing the same next year.

Up untill this moment...
Well, up untill now I havn't been doing to much. I've basically been playing WoW, gearing my priest up. She has 288 resiliance now and its growing. I find it fun to play that char again because of the lack of good healers in arena. Its a fun way of playing and a nice change from the rogue. Except for that I've been coding some for stureplan(my guild) and for EHT. I'll tell you more about it later, I have some work to do now.

Stay cool!







WoW > third night is a charm..

Posted the 7 of December - 2007 [01:41] by Capiachi

Atm Im just really bummed, blizzard has released their patchnotes(Not today, 1 week ago) but like I told you earlier it has been a rough week. Here they are anyway: (Rogues only)

Rogues
* Cheat Death: When multiple attacks land simultaenously, all those resolved after the attack which triggered Cheat Death will now have their damage reduced by 90% as intended. However, the combat log will still report them doing full damage.

* Hemorrhage: Rank 4 of this ability no longer has its charges consumed by non-physical attacks and spells.

* Hemorrhage weapon damage reduced from 125% to 110%, but the damage debuff has been increased.

* Shadowstep now awards 1 combo point.


It seemed to good to be true and I do understand it. But what I cant stand is how they led me to believe this was it, we finally got a buff to hemo. So now AR hemo is worth it... I would have understood it better if they would nerf it with 5%, maybe 10%. But this makes me regret buying the gladiator mace.

If they go through with this, which they probobly will. Im thinking about respeccing again to mutilate or trying some other build. I really liked AR hemo, I can live without it though. Mutilate is fun, I might try a Combat build. But that would resemble the AR hemo build to much.

Im not really sure what to think here, I read the rogue forums today and saw massive whine about the nerf, but then I came across a post with a rogue whining about AR Hemo being to good. Its not everyday you see that, I think I could agree with him. Locking down a clothie with dual AR is a bit unfair. But hell, now they nerfed hemo so whats the point of removing AR from prep...

Sorry about today's post. I find it just whiny and not well written. Just thought Id post while I could.

NN







General > Another night, another story

Posted the 6 of December - 2007 [03:36] by Capiachi

I seem to have a problem, I cant sleep. Not that its weird though I guess. I keep staying up at night watching tv shows. Somehow Veronica Mars has cought my attention, is it her undoubtable beauty or about a world so true its scary ? Ill leave my brain to figuring it out. Hopefully it will result in me falling asleep in 2 hours time.

Anyway, Im going to postpone the WoW talk again, since Im not really up for searching item id's and rant in the middle of the night about how the future holds. Instead Ill give you the short news of todays experience. The night started of soft with a visit to Leeni "Smiley" Smalls. He's a cool guy, its fun to visit him although you probobly want the points before you drool all over him. Yes, today I made a visit which satisfies my drooling. I bought my chestpiece today([33704en]) for nothing less then 1875 arena points. It hurts alot to throw out those points though, since were not playing above 1600 rating yet, 1875 is quite alot to farm in.

After the socketing and enchanting it with resilience we were eager to try out our new gear. So, why the hell not. Suffice to say, we made an effort today. Maybe not in boosting our rating. But our overall gameplay, were not afraid of merciless warriors anymore. Hell, every team we seem to meet is equiped with merciless gear and that stupid Season 3 head (Yes, everyone seems to go for that item directly). But we've learned a new way of controlling and warriors aren't that hard to have on your back, as long as nothing huge happens. Like a sudden boost in his rage(No we dont lay a single hand om them untill our other targets are down = no rage for the warrior, almost anyway). I like to think of it as "not feeding its hunger to kill you". Smart huh....

Well, Im getting tired. Its about time I finnish this up! Because yeah, I have Veronica Mars waiting and for "old" times sake Ill throw in another beautyfull picture of my secret love.







General > a weak moment..

Posted the 5 of December - 2007 [04:09] by Capiachi

Im sorry I havn't posted in a while, its been a hectic week more or less. I've been swamped at work because were rebuilding a webshop, my job ofcourse being programming it. Usually I'd be happy to say I'm not coding the whole shop. But I guess I would be lying to myself If I didn't mention that Im making an advanced fetching system for the shop. Keeping the products in the shop up to date is vital and therefore we decided to make a system for it, lucky me..

Anywho, I guess its for the good of my programming skills. I need experience in handling data from raw-source files. 27000 lines needs to be revised, thats roughly around 400+ A4 pages that needs the attention of a human eye in order to successfully make a pattern module for my system.

Enough work talk, I got a massage today, which was truly needed. My back isn't what it used to be I guess. (Look at me talk, im 20 years old and complaining about my back) It was needed anyway and was really worth its money.

Some of you might be wondering how my WoW career is going and I've been meaning to post about it, but like I said, it has been a rough week. Although I have managed to get my hands on some gear. But Ill get into that in a later post. We have also started a 5v5 team. But since none of us have the gear to face the "I have merciless gear and soon to be Vengeful" we kinda loose alot of matches. But we do hang around at 1500 points.

Our team atm contains me(Rogue, Cimberly), Mange(Warlock, Amoniak), Bergqvist(Shaman, Syss), Maul(Hunter) and last but not least Mattias(Druid, Druttan). Its not the ultimate team I know, we seem to use the no-dispelling setups. But hey, were in it for the fun. Hopefully we will score some points as a plus.

Thats it for me now, I've got Veronica Mars waiting for me.

Yes, she is definetly my type...







WoW > Crossing the line...

Posted the 16 of November - 2007 [03:42] by Capiachi

I told you in an earlier post that we(me and Amoniak) were gonna try 2v2, It ended up in a GM ticket. Since my other char, my priest(Capiachi) had the 2v2 team, but I couldn't invite people even though I was the only one in it. So I made the GM's fix it.


Anywho, earlier this night we thought we could go at it. It went great, we won alot of clutch situations and alot of 1on1 situations. Some by luck and some by skill. It's really quite insane how we managed to go past the 1600 rating line. I mean, we don't really have the gear to even be at 1500. But somehow we managed to push ourselves up to 1626 which would generate 380 arena points that in turn would get me up to 1450~ arena points.

The build of using a rogue and a warlock is kind of cool, depends alot on routine, nuking and manges incredible skill of fearing the healer. I blind some, but its mostly used just to push our enemy to use their trinket. Asuming I didn't get a sap in that is.

My current build however doesn't support us right now however. Its pretty much a burst damage build with the capability of stunning quite well. But I find Hemo alot more interesting and higher on survivability. The goal with Hemo is to be able to have full control over thee situation and being able to run away quick for bandaging. It will also be alot easier to help my brother(Amoniak) out if he gets a rogue or warrior on him. Because right now, thats our death. Some realise this immidietly and goes for him, and the other times I manage to get their attention first and their just being stupid about going for me.

Well, big shoutout to my brother for playing smoothly, keepin' it real and being a pro kiter.

Later tomorrow I'll be spending the weekend with Mange(my brother aka Amoniak aka Mangemannen) to play God of War 2 on the PS2 and some WoW.







WoW > Analyzing 'Could have been better'

Posted the 14 of November - 2007 [13:42] by Capiachi

Introduction
'Could have been better' is the name of my 3v3 Arena team, we play with a shaman(Syss), a warlock(Amoniak aka Mangemannen) and my rogue(Cimberly aka Capiachi). Its a risky team but it has its benefits and deficiencys but all in all its all about fun and for me, exploring my skill in PvP.

The team
- Syss(Shaman)
He is currently restoration and intend to stay that way throughout our arena time. His gear is not top notch atm, but none of us have the gear to stay alive for to long anyhow. However his skill in quick calls and staying alive is the key to many of our victories. Once the Season 3 hits he will be upgrading his hp and resilience mostly.

- Amoniak(Warlock, aka Mangemannen)
He is currently Affliction specced and from what I know he might be staying that way or go for the Soul Link specc. Amoniak's gear is not top notch atm either, but like I said earlier were working on raising our bars. He is also a vital player player to our team because of his DoTs and his skill in keeping the enemy healer occupied is sharp. I can't imagine how it will be when he masters it. Without Amoniak's skill we wont be where we are today. Unfortunetly some of our smarter enemy teams knows this and often goes for him instantly. So for Season 3 he will also be raising his HP and mainly Resilience.

- Cimberly(Rogue, aka Capiachi)
As weird as it feels writing about yourself without exaggerating, I have to try. Anywho, Im currently Mutilate specced with a touch of some combat points. My goal however is to get the Gladiator mace and specc AR(Adrenaline Rush) + Hemo(Hemorrhage) in order to be better use as a stunner and improve my survivability. My own gear is probobly better then the rest of us but not at all approvable for Arena. My skill is probobly making the quick clutch decision that puts one of our enemies to the ground. However I rely greatly on Amoniak's fears in order to do so. I dont take credit for bringing my enemies down, my team made it happen. Im just a key like everyone else.
Season 3 will bring me about 3-4 new items directly. Those parts are [33057en], [32001en] or [31998en], [32026en] or [28305en] and the needed [28234en].

Benefits and Deficiencys about our team


  • Benefits


    • Amoniak's capability with constant fearing.

    • Syss's totems and poison clearing give us the upper hand on alot of teams using those abilities.

    • Syss's Nature's Swiftness allows us to survive decisive moments.

    • The combo of my(Cimberly's) and Amoniaks capabilities to silence healers.

    • Amoniak's Death Coil saves us in alot of situations making a decisive situation our advantage.

    • My(Cimberly's) stuns/saps keeps our target unable to move (or healing). Its also a key to saving my comrades from deadly shots. Making them either to "waste" their trinkets or pally-bubble.


  • Deficiencys


    • Dispelling is a big deficiency in our team, as we rely greatly on abilities/trinkets/items that keeps us from getting snared, stunned and other movement imparing effects.

    • HoTs is also a big deficiency, since it enables alot of time and relief to the healer in clutch situations.

    • Our survivability towards melee classes. Even with 300+ resilience this will be a problem for me and Amoniak as were fragile towards these classes.


Perfecting our skills will take us far. just a "small" thing like perfecting Amoniak's fear(which is already superb) will make a great advantage.

Hopefully i managed to write the most vital advantages and disadvantages in our team. But we like to keep in mind that were doing this for the fun in it. Not to conquer the Arena top 10's.

Ill keep you updated on how it goes later this week.







WoW > A peek on the patch notes..

Posted the 13 of November - 2007 [02:27] by Capiachi

Zul'Aman
Ofc a fun thing to look forward to, pretty nice gear in there. Although I feel like its not important to me, as PvP feels like its the fun part nowadays.

Leveling Improvements
Finally I can get to lvling my mage up hopefully.

General


  • All items have had their bonuses to Weapon Skill Rating converted to a new stat called Weapon Expertise Rating. Each point of Weapon Expertise reduces the chance for your attacks to be dodged or parried by .25%.
  • Healing reduction effects will now affect all health drain spells and abilities (e.g. Mortal Strike will reduce health gained from Drain Life).
  • Healing: Almost all items and enchantments that provide bonus healing now also provide a smaller number (approximately 1/3) of bonus spell damage. There are a few items and enchantments where this was not possible, such as random-stat items and Zul'Gurub enchantments, but this is now the case on virtually all other items.
  • Silence and Interrupt effects now have diminishing returns when used on PvP targets.
  • Weapon Skill: All items and abilities that granted weapon skill have been changed. In most cases, they were converted to expertise or expertise rating. Ranged attacks do not benefit from expertise, so ranged weapon skill has generally been replaced by critical strike bonuses or hit bonuses. In a few cases, talents have been changed to other effects to avoid granting players excessive amounts of expertise.


Now this is just lovely, finally they fix some stuff that has been bothering me for some time. Like the silence thing. Yesterday as we played arena we met a team that had 2 frost mages and a lock. Was pretty much impossible as the silence covered our healer totally. And the nerf for locks must suck for them but meeting them now will be alot easier. The weapon skill boost was nice, merely a convert though but I think its for the best.



  • Humans: Mace/Sword Skill now increases the critical strike chance with maces/swords and two-handed maces/swords by 1%.


Now this feels more relevant than skill.



PvP

  • Players will now be able to cast spells for free in the Battleground before it begins.
  • Players will now be able to cast spells for free for a few seconds after being resurrected by a Spirit Guide in the Battleground.
  • Honor from capturing towers has been increased.
  • All Commanders and Lieutenants have left Alterac Valley in search for other battle opportunities.
  • Players will no longer be sent to their starting tunnels on death unless that team controls no graveyards in the battleground.
  • Towers and Graveyards in Alterac Valley are now captured in 4 minutes (down from 5).





Priests

  • Blessed Recovery: This talent can now trigger while the Priest is sitting.
  • Blessed Resilience: This talent can now trigger while the Priest is sitting.
  • Chastise (NEW) is now available to Dwarf and Draenei priests at level 20. Chastise causes Holy damage and incapacitates the target for 2 seconds.

  • Circle of Healing: The base amount of healing from this spell has been reduced along with increasing the bonus it receives from bonus healing effects. Characters with more than 1338 healing will see their Circle of Healing heal for more than previous patches. Characters with less than 1338 healing will see their Circle of Healing heal for less.
  • Cure Disease and Abolish Disease range increased to 40 yards.
  • Divine Spirit: It is no longer possible for a target to simultaneously have Divine Spirit rank 5 and Prayer of Spirit Rank 1 icons showing at the same time.
  • Elune's Grace (Night Elf) effect changed to reduce chance to be hit by melee and ranged attacks by 20% for 15 seconds. There is now only 1 rank of the spell.
  • Fear Ward is now available to all priests at level 20. Duration reduced to 3 minutes, cooldown increased to 3 minutes.

  • Fixed a bug where the global cooldown was triggered when shifting out of Shadowform.
  • Focused Will (NEW Discipline Talent) - After taking a critical hit you gain the Focused Will effect, reducing all damage taken by 1/3/5% and increasing healing effects on you by 4/7/10% for 8 seconds. Stacks up to 3 times.
  • Holy Fire: The tooltip on rank 4 has been adjusted.
  • Inner Focus will now properly affect Lightwell Rank 4
  • Inner Focus: This effect is now properly consumed by casting Mind Soothe.
  • Meditation (Discipline) increased to 10/20/30% mana regeneration.
  • Mind Soothe: This spell will now consume Inner Focus.
  • Mind Vision: Now consumes the Inner Focus buff when cast.
  • Pain Suppression (Discipline Talent) is now usable on friendly targets, instantly reduces the target's threat by 5%, reduces damage taken by 40% and its cooldown has been reduced to 2 minutes.
  • Prayer of Healing, Circle of Healing and Holy Nova (healing effect) now gain additional benefit from spell damage and healing bonuses.
  • Prayer of Mending: This ability will no longer be overwritten when the new Prayer of Mending would do less healing.
  • Power Word: Fortitude, Divine Spirit, Prayer of Fortitude and Prayer of Spirit mana costs reduced.

  • Power Word: Shield now gains additional benefit from spell damage and healing bonuses. Base absorb values of ranks 10, 11 and 12 have been reduced.
  • Shackle Undead: This spell will now always be removed correctly if multiple Priests overwrite each other's Shackle Undead.
  • Shadow Word: Death: Resilience no longer reduces the backlash damage from this spell.
  • Starshards (Night Elf) is no longer channeled, costs 0 mana, is now a Magic effect, lasts 15 seconds, causes damage every 3 seconds and has a 30 second cooldown.
  • Starshards: The damage per tick of this ability no longer changes during the duration of the effect.

  • If you are in Shadowform and try to use an ability that my not be used in Shadowform, you will leave Shadowform and use that ability. This can be disabled with /console autoUnshift 0
  • Silent resolve: This talent now benefits the triggered buffs from Blessed Resilience, Blessed Recovery, and Martyrdom.



Rogues

  • All poisons will now enchant the weapon for 1 hour, increased from 30 minutes.
  • Blade Flurry: This ability now works correctly in all cases with shielded targets.
  • Blind is now a physical (no longer a poison) attack. Reagent requirement removed. Now shares the same diminish category as Cyclone and is now diminished in PvE as well as PvP.
  • Cheat Death (Subtlety) chance to trigger increased to 33/66/100% and now also causes the rogue to take 90% less damage for 3 seconds when the effect triggers. This effect cannot occur more than once per minute.
  • Cold Blood: Fixed an issue where this buff was sometimes getting removed when an attack missed.

  • Dirty Deeds now also increases special ability damage against enemies below 35% health.
  • Dirty Deeds: This talent will no longer interfere with getting the bonus damage from the Druid ability Mangle on Rupture and Garrote.
  • Fleet Footed (Assassination) now increases movement speed by 8/15%.
  • Hemorrhage: This ability now does 125% of weapon damage.
  • Kick: Interrupting a channeled spell with this ability will now always properly prevent casting spells from the same spell school for 5 sec.

  • Precision: This talent now also applies to ranged weapons.
  • Remorseless Attacks: This talent can no longer be triggered by the death of a rogue's target dummy or other pet.
  • Riposte is now subject to diminishing returns in PvP.
  • Rogue's Deadly Throw missile speed increased significantly and snare duration increased slightly.
  • Ruthlessness now only affects melee finishing moves. It no longer works with Deadly Throw.
  • Sap: Multiple Saps placed by multiple Rogues will now be handled correctly in all cases.
  • Shadowstep (Subtlety) can now be used at any time, not only while stealthed. Now increases the damage and reduces the threat caused by the next damaging ability. Cooldown increased to 30 seconds. Range changed to 25 yards.
  • If you are in Stealth and try to use an ability that may not be used while stealthed, you will leave stealth and use that ability. This can be disabled with /console autoUnshift 0



Shaman


  • Chain Heal: The tooltips on ranks 1-3 have been adjusted.
  • Chain Lightning cast time reduced to 2.0 (from 2.5), mana costs reduced, benefit from spell damage reduced appropriately.
  • Cure Poison and Cure Disease range increased to 40 yards.
  • Earth Shield: This spell will now always be removed correctly if multiple Shaman overwrite each other's Earth Shield.

  • Earth Shield: This ability will no longer be overwritten when the new Earth Shield would do less healing.
  • Earth Shock: Interrupting a channeled spell with this spell will now always properly prevent casting spells from the same spell school for 2 sec.
  • Elemental Focus (Elemental) now reduces the mana cost of the next 2 damage spells by 40%.
  • Elemental Mastery: It is no longer possible to get two consecutive guaranteed critical strikes from using this ability.
  • Eye of the Storm: This talent can now trigger while the Shaman is sitting.
  • Frost Shock is no longer subject to diminishing returns.
  • Grounding Totem: This totem is now destroyed upon redirecting any spell to itself.
  • Lightning Bolt cast time reduced to 2.5 (from 3.0 where applicable), mana costs reduced, benefit from spell damage reduced appropriately.
  • Lightning Mastery (Elemental) cast time reduction reduced to .1/.2/.3/.4/.5 seconds.
  • Lightning Overload (Elemental) now has a 4/8/12/16/20% chance to occur and the additional spell causes half damage and no additional threat.
  • Mana Spring Totem effect increased.
  • Mental Quickness (Enhancement) now also increases spell damage and healing equal to 10/20/30% of your attack power.

  • Two-Handed Axes and Two-Handed Maces are now trainable by all Shaman at the appropriate weapon masters. The Enhancement talent has been replaced by Shamanistic Focus.
  • Shamanistic Focus (New Enhancement Talent): After landing a melee critical strike, you enter a Focused state. The Focused state reduces the mana cost of your next Shock spell by 60%.
  • Shamanistic Rage (Enhancement) now also reduces all damage taken by 30% for the duration.
  • Spirit Weapons (Enhancement) threat reduction increased to 30% from 15%.
  • Rockbiter Weapon: For ranks 4, 5, 6, 7, and 8 the increased damage resulting from this enchantment has been reduced slightly to match the intended numbers given in the tooltip. Ranks 1, 2, 3, and 9 are unchanged.

  • Water Shield: This spell no longer costs any mana to cast and its duration has been shortened. At the end of its duration, it now grants mana for any remaining globes. In addition, the mana granted per globe has been substantially increased.
  • Windfury Weapon: This enchantment can no longer be triggered while you are disarmed.



Warlock

  • Banish can no longer be cast on targets tapped by other players or groups.
  • Conflagrate: The Immolate debuff will now always be removed correctly when this spell is cast.
  • Drain Life and Siphon Life now reduce the amount healed when the warlock is affected by healing reducing effects (e.g. Mortal Strike, Wounding Poison).
  • Hellfire: This spell will no longer cause enemy spells to increase casting time or reduce channel time. It will also no longer prevent flag captures in Battlegrounds.
  • Nether Protection (Destruction) now has a new, more distinct visual effect.

  • Ritual of Souls now takes significantly less time to cast and complete.
  • Seed of Corruption detonation will now obey line of sight.
  • Shadow Embrace: This talent's effect can no longer trigger other effects.
  • Shadow Ward: This spell now gains additional benefit from spell damage bonuses. Base absorb value of rank 4 has been reduced.
  • Soul Siphon (Affliction) now increases damage by 2/4% and no longer affects Drain Mana.

  • Soul Siphon (Affliction): If a Warlock already has a particular spell cast on a target, reapplying before its duration ends will no longer grant an additional bonus.
  • Unstable Affliction: The silence from this ability is now subject to diminishing returns.





Warrior

  • Blood Craze: This talent can now trigger while the Warrior is sitting.
  • Challenging Shout: The chance for this ability to land successfully on its targets is now increased by hit rating.
  • Charge will work more often when targets are up against unpathable areas like walls and poles.
  • Defiance (Protection) now also grants 2/4/6 weapon expertise.
  • Devastate (Protection) now combines the effects of Sunder Armor into its effect. It is also now affected by all talents and items that affect Sunder Armor.

  • Disarm is now subject to diminishing returns in PvP.
  • Enrage: This talent can now trigger while the Warrior is sitting.
  • Improved Berserker Stance (Fury) now also reduces all threat caused while in Berserker Stance by 2/4/6/8/10%
  • Improved Intercept and Weapon Mastery have swapped locations in the talent trees.
  • Intervene will no longer place you in combat.

  • Hamstring now has a 10 second duration when used on PvP targets.
  • Mace Specialization (Arms) now has a reduced chance to occur but generates 7 rage instead of 6.
  • Pummel: Interrupting a channeled spell with this ability will now always properly prevent casting spells from the same spell school for 4 sec.
  • Shield Bash: Interrupting a channeled spell with this ability will now always properly prevent casting spells from the same spell school for 6 sec.
  • Shield Slam (Protection) now always tries to dispel one Magic effect on the target.
  • Sweeping Strikes and Deathwish have swapped locations in the talent trees.
  • Sweeping Strikes (Fury) now lasts 10 seconds and affects your next 10 swings.
  • Sweeping Strikes: This ability now works correctly in all cases with shielded targets.
  • Tactical Mastery: This talent also now grants greatly increased threat from Mortal Strike and Bloodthirst when in Defensive Stance.
  • Taunt: The chance for this ability to land successfully on its target is now increased by hit rating.
  • Weapon Mastery (Arms) now reduces duration of Disarm effects against you by 25/50% rather than giving you a 50% chance to avoid or full immunity to Disarm effects.
  • Whirlwind: This ability now strikes with both weapons when a Warrior is dual-wielding.










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